Tuesday, October 7, 2008

15 Basic Poker Strategy

poker strategy is a complex subject, here i issued a basic poker strategy. Check it out..


The fundamental theorem of poker

The fundamental theorem of poker, introduced by David Sklansky, states that every time you play your hand the way you would if you could see your opponent's cards, you gain, and every time your opponent plays his cards differently from the way he would play them if he could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently than they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.


Pot odds, implied odds and poker probabilities

Main articles: Pot odds and poker probability

The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot. For example, if a player must call $10 for a chance to win a $40 pot (not including his $10 call), his pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than his pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), and if he plays the pot five times, his expected return is to break even (losing four times and winning once).

Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like described in the previous paragraph) and holding a strong drawing hand (say a four-flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.


Deception

Main articles: Bluff (poker) and Slow play (poker)

By employing deception, a poker player hopes to induce his opponent(s) to act differently than they would if they could see his cards. Bluffing is a form of deception to induce opponents to fold superior hands. If opponents observe that a player never bluffs, they won't call his bets unless they have very good hands. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: betting weakly with a strong holding rather than betting strongly with a weak one. If opponents observe that a player never slow plays, they can pounce at any sign of weakness.



Position

Main article: Position (poker)

Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet or raise than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how his opponents in earlier position act (which provides the player more information about their hands than they have about his). Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which he can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents in tournament style play (when the amount of chips one has is finite, which is to say there are no 'rebuys') then a raise with any two cards can 'steal the blinds,' if executed against passive players at a fortuitous time.



Reasons to raise

Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.

  • To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables him to win a bigger pot.
  • To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect his hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
  • To bluff or semi-bluff: If a player raises with an inferior or drawing hand, the player may induce a better hand to fold. In the case of semi-bluff, if the player is called, he still has a chance to improve to a better hand (and also win a larger pot).
  • To get a free card: If a player raises with a drawing hand, his opponent may check to him on the next betting round, giving him a chance to get a free card to improve his hand.
  • To gain information: If a player raises with an uncertain hand, he gains information about the strength of his opponent's hand if he is called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
  • To drive out worse hands when a player's own hand may be second best: Sometimes, if a player raises with the second best hand with cards to come, raising to drive out opponents with worse hands (but who might improve) may increase the expected value of his hand by giving him a higher probability of winning in the event his hand improves.
  • To drive out better hands when a come hand bets: If an opponent with an apparent come hand (drawing hand) bets before a player, if the player raises, opponents behind him who may have a better hand may fold rather than call a bet and raise. This is a form of isolation play.


Reasons to call

There are several reasons for calling a bet or raise, summarized below.

  • To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
  • To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on money contributed to the pot.
  • To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising.
  • To conceal the strength of a player's hand: If a player has a very strong hand, he might smooth call on an early betting round to avoid giving away the strength of his hand on the hope of getting more money into the pot in later betting rounds.
  • To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind him more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind him to overcall, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
  • To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round.


Gap concept

The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself. The gap concept reflects that players prefer to avoid confrontations with another player who has already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.



Sandwich effect

Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him. Because the player doesn't know how many opponents will be involved in the pot or whether he will have to call a re-raise, he doesn't know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty.



Loose/tight play

Loose players play relatively more hands and tend to continue with weaker hands. Tight players play relatively fewer hands and tend not to continue with weaker hands. The following concepts are applicable in loose games (and their inverse in tight games):

  • Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
  • Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
  • Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.


Aggressive/passive play

Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.



Hand reading and tells

Hand reading is the process of making educated guesses about the possible cards an opponent may hold based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer due to the fact that a professional poker player does not attempt to put a player on an exact hand. Rather he attempts to narrow the possibilities down to a range of hands which makes sense based on the past actions of his opponent. A tell is a detectable change in an opponent's behavior or demeanor that gives clues about his hand. Educated guesses about an opponent's cards can help a player avoid mistakes in his own play, induce mistakes by his opponent(s), or influence the player to take actions that he would normally not take under the circumstances. For example, a tell might suggest an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.



Table image and opponent profiling

By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), when they finally enter a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception of one's opponents of one's own pattern of play. One can leverage one's table image by playing out of character and thereby inducing one's opponents to misjudge one's hand and make a mistake.



Equity

A player's equity in a pot is his expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution).

Example
Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution "bought" the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now "worth" $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only "worth" $3.60.

If there is already money in the pot, the pot odds associated with a particular play may indicate a positive expected value even though it may have negative equity.

Texas hold'em example
Alice holds J♦7♠. Bob holds K♥6♠. After the flop, the board is 5♥6♥8♦. If both hands are played to a showdown, Alice has a 45% chance to win, Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning Bob has to call to stay in game. Alice's implied pot odds for the all-in bet are 32%. Bob's simple pot odds for the call are also 32%. Since both have a probability of winning greater than 32%, both plays (the raise and the call) have a positive expectation. However, since Bob has more equity in the pot than Alice (53% vs. 45%), Alice would have been better off playing the pot as cheaply as possible. When Alice went all-in, she gave up the difference in equity on the money she contributed to the pot.


Short-handed considerations

When playing short-handed (at a table with fewer than normal players), players must loosen up their play (play more hands) for several reasons:

  • There is less likelihood of another player having a strong hand because there are fewer players.
  • Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.

This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.



Structure considerations

The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.


http://en.wikipedia.org/wiki/Poker_strategy

History behind Poker

The history of poker is a matter of debate. One of the earliest known games to incorporate betting, hand rankings, and bluffing was the 15th century German game Pochspiel. Poker closely resembles the Persian game of As Nas, though there is no specific description of nas prior to 1890.[1][2] In the 1937 edition of Foster's Complete Hoyle, R. F. Foster declared: "the game of poker, as first played in the United States, five cards to each player from a twenty-card pack, is undoubtedly the Persian game of as nas."[3] [4]. By 1990s some gaming historians including David Parlett started to challenge the notion that poker is a direct derivative of As Nas.[5] There is evidence that a game called poque, a French game similar to poker, was played around the region where poker is said to have originated. The name of the game likely descended from the Irish Poca (Pron. Pokah) ('Pocket') or even the French poque, which descended from the German pochen ('to brag as a bluff' lit. 'to knock'[6] ). Yet it is not clear whether the origins of poker itself lie with the games bearing those names. It is commonly regarded as sharing ancestry with the Renaissance game of primero and the French brelan. The English game brag (earlier bragg) clearly descended from brelan and incorporated bluffing (though the concept was known in other games by that time).[7] It is quite possible that all of these earlier games influenced the development of poker as it exists now.

Harry Truman's poker chips
Harry Truman's poker chips

English actor Joseph Crowell reported that the game was played in New Orleans in 1829, with a deck of 20 cards and four players betting on which player's hand was the most valuable. Jonathan H. Green's book, An Exposure of the Arts and Miseries of Gambling (G. B. Zieber, Philadelphia, 1843), described the spread of the game from there to the rest of the country by Mississippi riverboats, on which gambling was a common pastime. As it spread north along the Mississippi River and to the West during the gold rush, it is thought to have become a part of the frontier pioneer ethos.

Soon after this spread, the full 52-card English deck was used and the flush was introduced. During the American Civil War, many additions were made including: draw poker, stud pokerstraight. Further American developments followed, such as the wild card (around 1875), lowball and split-pot poker (around 1900), and community card pokerAsia, is often attributed to the U.S. military. (the five-card variant), and the games (around 1925). The spread of the game to other countries, particularly in

The game and jargon of poker have become important parts of American culture and English culture. Such phrases and clichés as ace in the hole, ace up one's sleeve, beats me, blue chip, call one's bluff, cash in, high roller, pass not called the buck, poker face, stack up, up the ante, when the chips are down, wild card, and others are used in everyday conversation, even by those unaware of their origins at the poker table.

Beginning in 1970 a series of developments lead to poker becoming far more popular than it was previously:

Poker's popularity experienced an unprecedented spike at the beginning of the 21st century, largely because of the introduction of online poker and the invention of the hole-card camera, which turned the game into a spectator sport. Viewers could now follow the action and drama of the game, and broadcasts of poker tournaments such as the World Series of Poker and the World Poker Tour brought in huge audiences for cable and satellite TV distributors. Because of the increasing coverage of poker events, poker pros became celebrities, with poker fans all over the world entering into expensive tournaments for the chance to play with them. This increased camera exposure also brings a new dimension to the poker professional's game—the realization that their actions may be aired later on TV.

Major boner tournament fields have grown dramatically because of the growing popularity of online satellite-qualifier tournaments where the prize is an entry into a major tournament. The 2003 and 2004 World Series Of Poker champions, Chris Moneymaker and Greg Raymer, respectively, won their seats to the main event by winning online satellites.


http://pokertime-maikgh.blogspot.com/

The Poker Revealed

Poker is a type of card game in which players bet on the value of the card combination ("hand") in their possession, by placing a bet into a central pot. The winner is the one who holds the hand with the highest value according to an established hand rankings hierarchy, or otherwise the player who remains in the hand after all others have folded (the player who makes an un-called bet), and wins the current pot.

Poker has many variations, all following a similar pattern of play and using the same hand ranking hierarchy. There are three main families of variants, largely grouped by the protocol of card-dealing and betting:

  • "Straight" - A complete hand is dealt to each player, and players bet in one round, with raising and re-raising allowed. This is the oldest poker family; the root of the game as currently played was a game known as Primero, which evolved into the game Three-card brag, a very popular gentleman's game around the time of the American Revolutionary War and still enjoyed in the U.K. today. "Straight" hands of five cards are sometimes used as a final showdown, but poker is currently virtually always played in a more complex form to allow for additional strategy.
  • Stud - Cards are dealt in a prearranged combination of face-down and face-up rounds or "streets", with a round of betting following each. This is the next-oldest family; as poker progressed from three to five-card hands, they were often dealt one card at a time, either face-down or face-up, with a betting round between each. The most popular stud variant today, 7 card stud, deals two extra cards to each player (three facedown, four faceup) from which they must make the best possible 5-card hand.
  • Draw - A complete hand is dealt to each player, face-down, and after betting, players are allowed to attempt to change their hand by discarding unwanted cards and being dealt new ones. 5 card draw is the most famous variation in this family.
  • Community - A variation of Stud, players are dealt an incomplete hand of face-down cards, and then a number of face-up "community" cards are dealt to the center of the table, each of which can be used by one or more of the players to make a 5-card hand. Texas hold-em and Omaha are two well-known variants of the Community family.

Other games that use poker hand rankings may likewise be referred to as "poker". Video pokercomputer game that functions much like a slot machine; most video poker machines play draw poker, where the player bets, a hand is dealt, and the player can discard and replace cards. Payout is dependent on the hand resulting after the draw and the player's initial bet. is a single-player

Another game with the "Poker" name, but with a vastly different mode of play, is called "Acey-Deucey" or "Red Dog" Poker. This game is more similar to Blackjack in its layout and betting; each player bets against the house, and then is dealt two cards. For the player to win, the third card dealt (after an opportunity to raise the bet) must have a value in between the first two. Payout is based on the odds that this is possible, based on the difference in values of the first two cards


gameplay

In casual play, the right to deal a hand typically rotates among the players and is marked by a token called a 'dealer' button (or "buck"). In a casino, a house dealer handles the cards for each hand, but the button (typically a white plastic disk) is rotated clockwise among the players to indicate a nominal dealer to determine the order of betting.

One or more players are usually required to make forced bets, usually either an ante or a blind bet (sometimes both). The dealer shuffles the cards, the player one chair to his right cuts, and the dealer deals the appropriate number of cards to the players one at a time. Cards may be dealt either face-up or face-down, depending on the variant of poker being played. After the initial deal, the first of what may be several betting rounds begins. Between rounds, the players' hands develop in some way, often by being dealt additional cards or replacing cards previously dealt. At the end of each round, all bets are gathered into the central pot.

At any time during a betting round, if one player bets and no opponents choose to "call" (match) the bet and instead "fold", the hand ends immediately, the bettor is awarded the pot, no cards are required to be shown, and the next hand begins. This is what makes bluffing possible. Bluffing is a primary feature of poker, one that distinguishes it from other vying games and from other games that make use of poker hand rankings.

At the end of the last betting round, if more than one player remains, there is a showdown, in which the players reveal their previously hidden cards and evaluate their hands. The player with the best hand according to the poker variant being played wins the pot. A poker hand consists of five cards, but in some variants a player has more than five to choose from.


http://en.wikipedia.org/wiki/Poker

Friday, October 3, 2008

Strategy Begins...

hi guys, how the rules help you on playing poker????


here are some strategic that can help you to be the master poker!!

The Value Bet for Beginners


Phil Hellmuth
When playing against amateurs, Phil Hellmuth is an impeccable value bettor.

Properly value betting is the difference between making a little bit of money at poker, and making a lot. A value bet is exactly what the name implies: a bet designed to increase the value of a pot.

To wield this type of bet effectively, you need to consider the following information about your opponent:

The strength of their hand. Obviously, the stronger a hand they have, the greater the chance they will feel that their hand is good; thus, they'll be willing to call for more money.

Their view of your hand. If the other player thinks you have the nuts, they aren't going to be willing to put almost any money into the pot. But even if the other player is almost sure you have the nuts, you can still make a bet small enough to give the player the proper odds to make the call. A mathematical player will call this bet.

Their ability to fold. Some players are just not willing to fold a big hand (this reluctance is commonly referred to as getting married to the hand). A player with this complex will call a very large value bet with a big pocket pair, even when it should be obvious that you have him beat.

On the other end of the scale, when your opponent is playing scared, he will have to be persuaded to put any money into the pot at all.


Some players, such as Steve Sung, don't have a call-amount threshold.

Their call amount threshold. Most poker players have a natural limit to how many chips they will call in one bet. Some players put an absolute number to that limit, others a percentage of their stack. As a general rule assume that the threshold is half the player's stack.

Got the Info; Now How Do I Use It?

On the surface, value betting seems simple. If you have a pretty good idea of the above factors, you'll know to value bet large, or value bet small. That much is easy; the difficult part is getting amounts as close to perfect as you can.

If your value betting amount is low, that will equate to hundreds or thousands of dollars in a month, depending how often you play at what limits. But if you're over, that will result in a significant loss every session.

Basic example:

Say the maximum value bet a player will call is $50.

If you get $40, you've lost $10 (20% of the bet).

But if you bet $60, the player will fold, losing you $50.

Money not made is money lost. A botched value bet will cost you money. Even though you won the pot, you should note it as a mistake and work at correcting it.

I'll repeat myself, because this is so crucial: properly value betting is the difference between making a little bit of money at poker and making a lot of money. It is one of the most important aspects of poker for any player to master.

Now that you're clear on the concept, check out this more detailed article on the river value bet.

http://www.pokerlistings.com/strategy/beginner/the-value-bet-for-beginners

Seven-card Stud

Seven-Card Stud Set-Up and Play

By PokerListings.com

Seven-Card Stud Set up and Play

Seven-Card Stud: Set-Up and Play

Differences between Seven-Card Stud and Hold'em

In Seven-Card Stud there are five betting rounds instead of four as in Hold'em. The game is played with an ante instead of blinds. In Stud there are no community cards. The player's hands decide the order of action. On the first round of betting the player with the lowest card has to make a bring-in bet and on the later betting rounds the player with the best hand showing has to act first.

Game Play

  1. All players receive two cards dealt face down (hole cards) and one card dealt face up (upcard). The cards are dealt one at a time.
  2. The player with the lowest upcard has to make a bring-in bet.
  3. The betting continues clockwise with the player to the left of the bring-in.
  4. A fourth card is dealt face up. The action begins by the player with the best upcards and continues clockwise.
  5. A fifth card is dealt face up. The action begins by the player with the best upcards and continues clockwise.
  6. A sixth card is dealt face up. The action begins by the player with the best upcards and continues clockwise.
  7. A seventh card is dealt face down. The action begins by the player with the best upcards and continues clockwise.
  8. All players make out the best possible 5-card poker hand.

Example

Seven-Card Stud

Start Hand
4th
5th
6th
7th




Final hand

Straight (king high)

Action begins


Action ends

Ranking of hands

  1. Straight flush (the best straight flush: A-K-Q-J-T all of the same suit)
  2. Four of a kind (the best four of a kind: A-A-A-A-K)
  3. Full house (the best full house: A-A-A-K-K)
  4. Flush (the best flush: any ace high flush)
  5. Straight (the best straight: A-K-Q-J-T)
  6. Three of a kind (the best three of a kind: A-A-A-K-Q)
  7. Two pair (the best two pair: A-A-K-K-Q)
  8. One pair (the best one pair: A-A-K-Q-J)
  9. No pair (the best high hand: A-K-Q-J-9)
http://www.pokerlistings.com/seven-card-stud-set-up-and-play

Poker Rules Again

Omaha High-Low Set-Up and Play

By PokerListings.com

Omaha High-Low: Set-Up and Play

If you are currently unacquainted with the set-up for Limit Texas Hold'em and Omaha, please be sure to read Limit Texas Hold'em Set-Up and Play and Omaha Set-Up and Play before you begin reading this text. Limit Texas Hold'em and Omaha are identical in terms of playing procedures.

Omaha high-low is a split-pot game. This means that there exists the possibility of making both the best high and low poker hand. Half the pot is awarded to the player with the best high hand, and half the pot is awarded to the player holding the best low hand. If no low hand is feasible or no one qualifies for a low hand, the whole pot goes to the high hand. The goal is to have both the best high and low hand (called scooping the pot).

The High Hand

The high hand is exactly the same as in regular Omaha, where it is the best "normal" poker hand, starting at the top with a royal flush and moving on down the line. Similarly, just as in regular Omaha, one must use two (exactly two) of the hole cards and three (exactly three) of the board cards when making a hand.

The Low Hand

The low hand is slightly more complicated to figure out. One must still use two of the hole cards with three of the board cards in order to qualify for the low hand. However, all low hands must be Eight or lower (the lower the better). An Eight low contains an Eight and four lower cards, a Seven low contains a Seven and four lower cards, and so on. The best possible low is called a wheel and is Five high, 5-4-3-2-A (a Five high straight). The worst possible low is 8-7-6-5-4 (an Eight high straight). Accordingly, in order for there to be a possible low on the board, there must be at least three cards Eight or lower on the board.

Examples

An 8-4-3-2-A low is worse than a 7-6-5-4-3 low.
A 7-4-3-2-A low is worse than a 6-5-4-3-2 low.
An 8-7-3-2-A low is worse than an 8-6-5-4-3 low.
A 7-6-3-2-A low is worse than a 7-5-4-3-2 low.
An 8-6-5-4-3 low is worse than an 8-6-5-4-2 low, which is worse than an 8-6-5-4-A low.

Getting Quartered

In Omaha high-low it is possible to win a quarter of the pot. This can happen when two players have the same high or low hand, but one of the players has the best high or low hand.

Example 1

Player A has the best high and the same low as player B. As such, Player B will receive one quarter of the pot and player A will collect three quarters.

Example 2

Player A has the best high hand but no low and player B and C hold the same low. Player A receives one half of the pot and player B and C split the remaining half. Player B and C got quartered.


http://www.pokerlistings.com/omaha-high-low-set-up-and-play

Next Poker Rules

Omaha Set-Up and Play

By PokerListings.com

Omaha: Set-up and Play (short version)

Introduction

Omaha is a community card game with four betting rounds.

Game Play

  1. One player is the dealer; this position is called the button (the dealer position moves clockwise after every hand).
  2. The two players to the left of the dealer are the small blind and the big blind. They are the only players who have money in the pot before the cards are dealt.
  3. Every player receives four cards face down, called hole cards.
  4. The first betting round begins with the player sitting to the left of the big blind and continues clockwise.
  5. When the first betting round is finished three community cards are flipped face up on the table, this is called the flop.
  6. The second round of betting begins with the first player left of the button and who is still in the hand. The betting continues clockwise.
  7. When the second round of betting is finished a fourth community card is flipped face up on the table, this is called the turn.
  8. The third round of betting begins with the first player left of the button and who is still in the hand. The betting continues clockwise and the bets are doubled on the turn.
  9. When the third round of betting is finished a fifth community card is flipped face up on the table, this is called the river.
  10. The fourth round of betting begins with the first player left of the button and who is still in the hand. The betting continues clockwise.

How to make a hand

In order to make a hand the players combine their hole cards with the community cards on the board to make the best 5-card poker hand. One must use two of the hole cards and three of the community cards when making a hand.

Example

Omaha

Hole Cards A
Hole Cards B


The Flop The Turn The River

Final hand A
Final hand B

Full house (aces full of fives)


Flush (ace high)

Action begins


Action ends

Ranking of hands

  1. Straight flush (the best straight flush: A-K-Q-J-T all of the same suit)
  2. Four of a kind (the best four of a kind: A-A-A-A-K)
  3. Full house (the best full house: A-A-A-K-K)
  4. Flush (the best flush: any ace high flush)
  5. Straight (the best straight: A-K-Q-J-T)
  6. Three of a kind (the best three of a kind: A-A-A-K-Q)
  7. Two pair (the best two pair: A-A-K-K-Q)
  8. One pair (the best one pair: A-A-K-Q-J)
  9. No pair (the best high hand: A-K-Q-J-9)
http://www.pokerlistings.com/omaha-set-up-and-play